Addison.Wesley.Cross.Platform.Development.in.C.plus.plus.Dec.2007.eBook-BBL
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Cross-Platform Development in C++: Building Mac OS X, Linux, and Windows
Applications (c) by Addison-Wesley Professional
The type of the release is: eBook
In the PDF format with ISBN: 032124642X and Pub Date: December 07, 2007
The size of the release is: 03 disks x 1.44mb
And released on: 01/13/2008
Cross-Platform Development in C++ is the definitive guide to developing
portable C/C++ application code that will run natively on Windows,
Macintosh, and Linux/Unix platforms without compromising functionality,
usability, or quality.
Long-time Mozilla and Netscape developer Syd Logan systematically
addresses all the technical and management challenges associated with
software portability from planning and design through coding, testing,
and deployment. Drawing on his extensive experience with cross-platform
development, Logan thoroughly covers issues ranging from the use of
native APIs to the latest strategies for portable GUI development. Along
the way, he demonstrates how to achieve feature parity while avoiding
the problems inherent to traditional cross-platform development
approaches.
This book will be an indispensable resource for every software
professional and technical manager who is building new cross-platform
software, porting existing C/C++ software, or planning software that may
someday require cross-platform support.
Build Cross-Platform Applications without Compromise
Throughout the book, Logan illuminates his techniques with realistic
scenarios and extensive, downloadable code examples, including a
complete cross-platform GUI toolkit based on Mozilla's XUL that you can
download, modify, and learn from. Coverage includes
Policies and procedures used by Netscape, enabling them to ship Web
browsers to millions of users on Windows, Mac OS, and Linux
Delivering functionality and interfaces that are consistent on all
platforms
Understanding key similarities and differences among leading
platform-specific GUI APIs, including Win32/.NET, Cocoa, and Gtk
Determining when and when not to use native IDEs and how to limit
their impact on portability
Leveraging standards-based APIs, including POSIX and STL
Avoiding hidden portability pitfalls associated with floating point,
char types, data serialization, and types in C
Utilizing platform abstraction libraries such as the Netscape
Portable Runtime (NSPR)
Establishing an effective cross-platform bug reporting and tracking
system
Creating builds for multiple platforms and detecting build failures
across platforms when they occur
Understanding the native runtime environment and its impact on
installation
Utilizing wxWidgets to create multi-platform GUI applications from a
single code base
Thoroughly testing application portability
Understanding cross-platform GUI toolkit design with Trixul
http://www.amazon.com/exec/obidos/tg/detail/-/032124642X
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